How to Create a Detailed Call-Out in Blender: Step-by-Step Guide

Getting Started Call-outs are essential tools in design work, allowing you to highlight specific areas in a drawing or render. In this tutorial, we’ll walk you through creating a professional call-out in Blender. Whether you’re working on infographics, technical drawings, or creative designs, this technique ensures clarity and precision. Let’s dive in! Watch the TutorialContinue reading “How to Create a Detailed Call-Out in Blender: Step-by-Step Guide”

3D Modelling for Printing: Designing Models Specifically for 3D Printing

Welcome to this detailed tutorial on designing models specifically for 3D printing using Blender. This guide will walk you through the essential principles and practical steps to ensure your 3D models are optimized for successful printing. Whether you are a beginner or an experienced modeller, these insights will help you create high-quality, print-ready designs. TableContinue reading “3D Modelling for Printing: Designing Models Specifically for 3D Printing”

ScaleIt – Scale your Models for Print Add-On for Blender

Introduction The “ScaleIt“ add-on for Blender is a tool designed to facilitate the scaling of 3D models for print, based on the most common paper sizes. Its primary function is to adjust the active camera’s Orthographic scale and output resolution, ensuring that the 3D models are approximately scaled for printing purposes. This is particularly beneficialContinue reading “ScaleIt – Scale your Models for Print Add-On for Blender”

Create a 3D Isometric Bathroom Scene in Blender 3D

Introduction Are you ready to dive into the exciting world of 3D modelling and rendering? In this beginner tutorial, we will guide you step-by-step through the process of creating a captivating isometric bathroom scene using Blender 3D. This will be the finished isometric bathroom scene and I’ll be highlighting the most important aspects of theContinue reading “Create a 3D Isometric Bathroom Scene in Blender 3D”

Blender Python Studio Setup

Short answer: you can set up a simple studio scene with a short Python script in Blender. Open the Scripting workspace, create a new text file, import bpy, delete the default cube, add a 15 m plane at the world origin, then set the camera lens and depth of field, the colour management look, theContinue reading “Blender Python Studio Setup”

Blender to Twinmotion Architectural Visualization

Short answer: to take a Blender model into Twinmotion, set the unit scale first, model to real size, apply your modifiers and clean the mesh, UV unwrap it, and give every part a named material. Export it as FBX and import it into Twinmotion using the material method, so each Blender material becomes something youContinue reading “Blender to Twinmotion Architectural Visualization”