BlenderZen courses taught by Thomas McDonald. Each block below names the course, who teaches it, and the Udemy enrol link with the instructor referral.

Architectural Design & Animation in Blender
Taught by Thomas McDonald · BlenderZen
Model a house in Blender at real-world scale, add Archimesh doors and windows, then animate a walkthrough. For beginners and architectural designers who need layout, modelling, lighting, and construction animation in one path.
You draft plans, block in walls and openings, build an animation-ready house, light with environmental cues, and present the build sequence — including plan reveals and camera moves. FreeCAD shows up where 2D draft feeds the 3D house.
This is the Blender architectural design and animation course when you want a house story, not a single still.
3D House Design Mastery
Taught by Thomas McDonald · BlenderZen
3D House Design Mastery in Blender is a comprehensive and highly rated architectural house design and 3D modeling course, tailored for beginners and experienced users alike. With over 6 hours of detailed video training, this course equips you with the necessary skills to create photo-realistic modern house designs using Blender, a free and open-source software.
Taught by Thomas McDonald of BlenderZen with nearly 100,000 students, the course ensures you stay up to date with the latest tools and techniques. Regardless of your previous 3D experience, you will learn everything from the basic tools to more advanced features, allowing you to save time through shortcuts and smart workflows.
The curriculum, continuously refined based on student feedback, focuses on designing to real-world scale for accurate results. You’ll gain the ability to transform your design ideas into fully realized 3D models, guiding you through step-by-step video tutorials using Blender’s tools. Topics covered include detailed layout creation, the 3D modeling workflow, UV mapping for texturing, lighting techniques, PBR materials creation, and camera setup for capturing images and animations.
Take the course now and start your next house design project in Blender!

Interior 3D Modelling & Rendering in Blender
Taught by Thomas McDonald · BlenderZen
Model and light photorealistic interiors in Blender — PBR materials, stills, animation, and 360° views. Aimed at beginners and interior designers turning 2D layouts into lit 3D rooms.
You model kitchens, living spaces, and bedrooms with non-destructive workflows, set real-world lighting, and render images, short clips, and panoramas. MeasureIt keeps dimensions honest while you detail finishes.
For Blender interior modelling and architectural visualization of rooms, this is the focused interior path.

Architectural CAD Modelling and Rendering (FreeCAD to Blender)
Taught by Thomas McDonald · BlenderZen
Model in FreeCAD, then clean up and render in Blender — walls, openings, OBJ handoff, PBR materials, and cameras. For beginners who want architectural CAD modelling without abandoning open-source tools.
You draft with Arch tools, export, fix imports in Blender, and light for stills. Units and export order matter; the course keeps that path practical.

3D Printing from Zero to Hero in Blender
Taught by Thomas McDonald · BlenderZen
Learn 3D modeling and 3D printing in Blender — FDM, MSLA resin, STL export, slicing, and models you can actually print. This BlenderZen beginner course takes you from a clean mesh to a printable part without guessing scale or wall thickness.
You model small projects end to end, check meshes for print, export STL, slice to G-code, and print on FDM and resin machines (plus print-service handoff when you need it). Photo scanning into printable reconstructions is covered for rebuild work.
Start here if you want Blender for 3D printing with a clear path from model to printed object.

Python Scripting in Blender
Taught by Thomas McDonald · BlenderZen
Learn Python scripting in Blender with practical projects — panels, CSV data, mesh tools, and viewport feedback. Aimed at beginners with little or no coding experience who want to automate repetitive Blender work.
You build small scripts step by step: add and rename objects, set up studio lights and cameras, create sidebar buttons, and animate from spreadsheet data. The bpy module, loops, and the text editor stay tied to real 3D tasks.
Start here if you want Blender Python without a dry language course.

Model & Rig a Car in Blender
Taught by Thomas McDonald · BlenderZen
Model a car body and wheels in Blender, then add a simple vehicle rig for a short drive. Better first modelling-plus-rigging project than a character — clear pivots, hard-surface forms, apply transforms, then bones.
Enrol with the Model & Rig a Car instructor link only — not Character Modelling.

Video Editing Mastery in Blender (VSE)
Taught by Thomas McDonald · BlenderZen
Edit video in Blender’s Video Sequence Editor — cuts, audio, titles, and a finished export. For beginners who want VSE skills without leaving Blender.
Practical lecture-style editing tied to real footage workflows.

Character Modelling & Rigging in Blender 3 & Unreal Engine 5
Taught by Thomas McDonald · BlenderZen
The Character Modelling & Rigging in Blender 3 & Unreal Engine 5 course is a comprehensive training program that focuses on creating a 3D humanoid character, and includes modeling, rigging, texturing, and animation. Using the free and open-source software Blender and Unreal Engine 5, this course provides you with the skills to successfully bring your characters to life.
Taught by Thomas McDonald of BlenderZen with almost 100,000 students, this course covers the entire pipeline of character creation, from basic tools to advanced techniques. The content is regularly updated to keep you up to date with the latest tools and techniques in Blender and Unreal Engine. With a highly detailed curriculum developed through student feedback, this course offers a thorough understanding of the character creation workflow.
Throughout the course, you will gain experience using the basic tools and progress to more advanced techniques. You will learn smart workflows that save you time and money in character creation. The step-by-step video tutorials guide you through the process of 3D modeling, rigging, texturing, and animating a humanoid character using Blender and Unreal Engine 5.
The comprehensive course covers various topics, including the detailed 3D modeling process of the character, UV unwrapping and texturing, material creation in both Blender and Unreal Engine, rigging the character and creating controls, walk cycle animation, creating animations in Blender and Unreal Engine, importing assets into Unreal Engine, video editing in Blender, and more.
Throughout the course, you will dive into specific topics such as bone naming and orientation, bone hierarchy, bone parenting, weight painting, inverse kinematics, control objects, constraints, keyframing, binding cameras to markers, level sequence setup, character animation setup, and camera setup.
By the end of the course, you will have a fully rigged character and environment that you can animate and practice on. This course is designed for intermediate Blender users, offering a quick pace and teaching you numerous new skills along the way.
Don’t wait any longer. Take the course now and start creating your next animated character using Blender and Unreal Engine.


