To get started with Archipack we first need to enable the add-on. Press F4 and open the file context menu and from here open preferences. On the left click and open the add-ons tab. (Start typing Archipack) I find typing up top can be the fastest way to find what your looking for. Enabling theContinue reading “The Archipack add-on in Blender”
Category Archives: Architectural
The following post is a short guide to the Archimesh add-on for Blender 2.9x
Click here for a YouTube Tutorial covering the features of Archimesh Archimesh is an architectural design tool add-on for Blender that generates an array of architectural objects. This add-on must be enabled in preferences for it to become available in the 3D scene. Press F4 for the file context menu and open preferences. Press F4Continue reading “The following post is a short guide to the Archimesh add-on for Blender 2.9x”
How to Use the MeasureIt Add-on in Blender
MeasureIt is a measurement display add-on for Blender that lets you add dimensions to your models. The tools displays accurate measurements for your design projects in the viewport. These measurements can be rendered using the scene camera and combined with the rendered model. In the following post I’m going to work through the MeasureIt add-onContinue reading “How to Use the MeasureIt Add-on in Blender”
Discover the Archipack Add-on in Blender
Setting up the Archipack add-on in Blender Getting started with Archipack you need to run Blender as an administer. This will allow you to render the thumbnail images for each of the structural elements. So what I normally do is from the search menu on my windows desktop, type in blender, and when it appearsContinue reading “Discover the Archipack Add-on in Blender”
How to use Archimesh in Blender
New Archimesh Blog Post (2020 Update Available) with Tutorial on YouTube Click here for a YouTube Tutorial covering the features of Archimesh Take the Course A quick guide to Archimesh Item Description Elements Generates the different Architectural elements including a default material. The different elements get placed at the 3D cursor. Initial properties are displayedContinue reading “How to use Archimesh in Blender”
