How to Create a Detailed Call-Out in Blender: Step-by-Step Guide

Getting Started

Call-outs are essential tools in design work, allowing you to highlight specific areas in a drawing or render. In this tutorial, we’ll walk you through creating a professional call-out in Blender. Whether you’re working on infographics, technical drawings, or creative designs, this technique ensures clarity and precision. Let’s dive in!


Watch the Tutorial on YouTube

Step 1: Setting Up Your Scene

We’ll start with a portico model as an example, but you can use any model. Follow these steps:

  1. Render the Image: Press F12 to render your current view. You can choose a close-up or a standard image for this step. Save the rendered image as a PNG or any preferred format.
  2. Save the Render: After rendering, go to the Image Editor and save the file. Ensure it’s accessible for later use.

Step 2: Adding the Call-Out Circle

  1. Position the 3D Cursor: Press Shift + Right Mouse Button to position the cursor where you want the call-out circle to appear.
  2. Add a Circle: Press Shift + A, go to the Mesh menu, and select Circle.
    • In the options, set the resolution to 128 to ensure smooth edges.
    • Rotate the circle to face the camera by setting the X rotation to 90 degrees.
  3. Edit the Circle: Enter Edit Mode by pressing Tab.
    • Switch to Vertex Selection at the top.
    • Press A to select all vertices, then F to create a face.
    • Scale the circle down to your desired size using S.
    • Press I to inset the circle, creating a border. Adjust the size to your preference.

Step 3: Assigning Materials

  1. Create New Materials:
    • Go to the Materials tab and click New. Name this material “call out.”
    • Click the plus icon to add a second material slot. Create another material and name it “border.”
  2. Assign the Materials:
    • In Face Select mode, Alt + Select the border faces.
    • Assign these faces to the “border” material by selecting it and clicking Assign.
    • Set the border material color to a neutral grey for contrast.

Step 4: UV Unwrapping the Call-Out

  1. Switch to the UV Editing Tab:
    • Press the Forward Slash key to isolate the circle object.
    • Move to a side view and switch to Orthographic View (press 5 on the numpad).
  2. Unwrap the Circle:
    • Press A to select all vertices, then U to bring up the unwrap menu.
    • Select Project from View for a clean and accurate UV map.

Step 5: Applying the Texture

  1. Add an Image Texture:
    • Switch to the Shading Tab and ensure the “call out” material is active.
    • From the Add Menu under Texture, add an Image Texture Node.
    • Connect the color output of the texture node to the base color input of the material.
    • Open the previously saved rendered image.
  2. Adjust the UVs:
    • Return to the UV Editing tab and switch to Material Preview (press Z and select it).
    • In the UV Editor, select the imported image from the drop-down.
    • Scale (S) and move the UVs to position the texture within the call-out circle.

Step 6: Adding a Connecting Line

  1. Duplicate the Curve:
    • Select the curve object, press Shift + D, and move it to the desired position.
  2. Adjust the Curve:
    • Edit the curve to connect the call-out circle to the area it highlights.
    • Use the control points to fine-tune the curve shape for a clean connection.

Step 7: Finalizing and Rendering

  1. Position the Call-Out: Scale and move the call-out circle to its final position.
  2. Render the Scene: Press F12 to render the completed design.
  3. Save the Final Output: Save the render to share or use in your projects.

Conclusion

By following these steps, you can create precise and visually appealing call-outs in Blender. This technique is versatile and can be applied to a wide range of design projects. Experiment with different shapes, textures, and materials to customize your call-outs further. Happy Blending!

Published by Thomas

With over 15 years designing in 3D applications Thomas has extensive knowledge necessary to help you become proficient in Blender