Getting Started
Call-outs are essential tools in design work, allowing you to highlight specific areas in a drawing or render. In this tutorial, we’ll walk you through creating a professional call-out in Blender. Whether you’re working on infographics, technical drawings, or creative designs, this technique ensures clarity and precision. Let’s dive in!
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Step 1: Setting Up Your Scene
We’ll start with a portico model as an example, but you can use any model. Follow these steps:
- Render the Image: Press
F12to render your current view. You can choose a close-up or a standard image for this step. Save the rendered image as a PNG or any preferred format. - Save the Render: After rendering, go to the Image Editor and save the file. Ensure it’s accessible for later use.
Step 2: Adding the Call-Out Circle
- Position the 3D Cursor: Press
Shift + Right Mouse Buttonto position the cursor where you want the call-out circle to appear. - Add a Circle: Press
Shift + A, go to the Mesh menu, and select Circle.- In the options, set the resolution to
128to ensure smooth edges. - Rotate the circle to face the camera by setting the X rotation to
90degrees.
- In the options, set the resolution to
- Edit the Circle: Enter Edit Mode by pressing
Tab.- Switch to Vertex Selection at the top.
- Press
Ato select all vertices, thenFto create a face. - Scale the circle down to your desired size using
S. - Press
Ito inset the circle, creating a border. Adjust the size to your preference.
Step 3: Assigning Materials
- Create New Materials:
- Go to the Materials tab and click New. Name this material “call out.”
- Click the plus icon to add a second material slot. Create another material and name it “border.”
- Assign the Materials:
- In Face Select mode,
Alt + Selectthe border faces. - Assign these faces to the “border” material by selecting it and clicking Assign.
- Set the border material color to a neutral grey for contrast.
- In Face Select mode,
Step 4: UV Unwrapping the Call-Out
- Switch to the UV Editing Tab:
- Press the
Forward Slashkey to isolate the circle object. - Move to a side view and switch to Orthographic View (press
5on the numpad).
- Press the
- Unwrap the Circle:
- Press
Ato select all vertices, thenUto bring up the unwrap menu. - Select Project from View for a clean and accurate UV map.
- Press
Step 5: Applying the Texture
- Add an Image Texture:
- Switch to the Shading Tab and ensure the “call out” material is active.
- From the Add Menu under Texture, add an Image Texture Node.
- Connect the color output of the texture node to the base color input of the material.
- Open the previously saved rendered image.
- Adjust the UVs:
- Return to the UV Editing tab and switch to Material Preview (press
Zand select it). - In the UV Editor, select the imported image from the drop-down.
- Scale (
S) and move the UVs to position the texture within the call-out circle.
- Return to the UV Editing tab and switch to Material Preview (press
Step 6: Adding a Connecting Line
- Duplicate the Curve:
- Select the curve object, press
Shift + D, and move it to the desired position.
- Select the curve object, press
- Adjust the Curve:
- Edit the curve to connect the call-out circle to the area it highlights.
- Use the control points to fine-tune the curve shape for a clean connection.
Step 7: Finalizing and Rendering
- Position the Call-Out: Scale and move the call-out circle to its final position.
- Render the Scene: Press
F12to render the completed design. - Save the Final Output: Save the render to share or use in your projects.
Conclusion
By following these steps, you can create precise and visually appealing call-outs in Blender. This technique is versatile and can be applied to a wide range of design projects. Experiment with different shapes, textures, and materials to customize your call-outs further. Happy Blending!
